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WPF

Doggings Level Editor

 

​This simple level editor was created to allow the game designer to quickly implement paper designs into actual levels that can be loaded into the game.

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It was used in the development of the game, Lost Dog.

Frames to Sprites

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​This software allowed the artist to generate an XML file that can be read and used by the game engine inside the game and helped to cover some of the limitations of the game engine.

 

It was used in the development of the game, Bunnyble for the Moon.

Claytopia Database Editor

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​This database editor allowed the game designer a (slightly) better user interface to work with the database. It dealt with all data related to food, which was quite a lot of data.

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It is currently being used in the development of the game, Little Chef Story.

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