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Bunnyble to the Moon

Role: Producer, Tools Programmer

A 2D platformer game where the player has to gather materials in various levels of the game in order to send General Bunnyble back to the moon.

Engine used: LULEngine (Custom-made)

Key Roles

 

Editor

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  • Implemented a simple level editor using the ImGui library

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Serialization

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  • Wrote a simple XML parser to read in XML data files
     

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Audio

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  • Integrated the FMOD library with the game engine
     

Gameplay

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  • Implemented the rocket launch system showing the player's progression​

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Project duration: 6 months

Team size: 7

Language used: C++

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